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Enables interaction with devices using images instead of text commands.
Divided into structural and interactive elements.
Uses graphical icons and visual indicators instead of text commands.
Windows, Icons, Menus, and Pointing device.
Foundation for most modern GUIs, developed at Xerox PARC.
An area on the screen displaying information independently.
Allow users to execute commands by selecting from a list.
A small picture representing files, programs, or commands.
Indicates the location of a pointing device on the screen.
New interaction techniques for devices with space constraints.
Uses 3D graphics to enhance user interaction, often in gaming.
Displays information or prompts for user input.
Allow quick navigation between different views or widgets.
Shows the position on a display that responds to input.
A selection list is created for user operations.
Blends 3D movement with 2D objects for better representation.