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Serves as a blueprint for creating objects.
Stores information unique to each object.
Methods define behaviors, while variables store data.
Encapsulates data and restricts external access.
Its value is lost when the method terminates.
Simplify property declaration without explicit backing fields.
Refers to the current instance of the class.
Instantiable classes can create objects; application programs contain a Main() method.
Abstraction, attributes, and behaviors.
A program that creates and uses objects from another class.