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The third element is included to compensate for the lack of Knight Cards from the Basic Game and to allow players to obtain trade tokens through means other than building settlements next to desert and coastal hexes.
The main contributors include Andreas Egeler (Egi), Grzegorz Kobiela (Grzegorz), Karl Frank (kilrah), Helmut Mader (pi8ch), Jonas Milke (Catanist), Dr. Reiner Düren (RedPiranha), and Alain Miltgen (milli).
The forum served as a platform for discussion and collaboration, leading to the development of the rules variant based on community feedback and suggestions.
Forced trade requires the player to announce whether they will include only resources or both resources and commodities. The player must discard the customary number of trade tokens based on the type of trade being performed.
If a player rolls the same number on the dice during their turn, they must repeat the roll using only the two number dice, while the Event Die is not included in the subsequent rolls.
The Event Die result is resolved immediately after the first roll, and the number of Event Die rolls is limited to two, regardless of how many times the number dice are rolled.
The Deserter card can now be played against a Knight of the two neutral parties, allowing the player to select the weakest Knight from the chosen neutral party to remove.
The Diplomat card prevents the player from building a road for the neutral parties, thereby limiting their expansion and influence on the game board.
In this case, the player must discard twice the number of trade tokens and can also give commodities when returning two cards to the opponent.
A player can make a maximum of two Event Die rolls in a turn, regardless of how many times they roll the number dice.
Community feedback ensures that the rules are more balanced, engaging, and reflective of the players' experiences and preferences, leading to a more enjoyable game.
The date indicates the version of the document and signifies when the collaborative effort to create the rules variant was finalized.
The forced trade rule requires players to carefully manage their resources and trade tokens, as they must consider the costs associated with forced trades and the potential benefits.
Removing a Knight from a neutral party can weaken that party's position on the board, potentially giving the player an advantage in controlling territories.
Trade tokens are a currency that players use to perform specific actions, such as forced trades or sending the Robber back to the desert, and their management is crucial for strategic gameplay.
The rules explicitly state that each player may perform only one action with trade tokens per turn, which adds a layer of strategy to decision-making during gameplay.
The Deserter card introduces an element of conflict and strategy, as players can weaken their opponents by removing their Knights, thus altering the balance of power in the game.
Players can obtain trade tokens through various means, including building settlements next to specific hexes and through the use of certain game mechanics or cards.
Players might use the Diplomat card strategically to hinder their opponents' expansion while focusing on their own development, thereby gaining a competitive edge.
Collaboration among forum members leads to diverse ideas and perspectives, resulting in a more refined and enjoyable game experience that reflects the collective input of the community.
Challenges may include managing trade tokens effectively, negotiating trades with opponents, and making strategic decisions about when to initiate forced trades.
The rules variant adds complexity and depth to the game, encouraging players to think critically about their strategies and interactions with others, ultimately enhancing the overall gameplay experience.